As I said I'd do a review of the Oculus Rift DK1, since I own one I'll share with you my thoughts.
So where to begin?!
It's an awesome piece of headgear, it does have it's ups and downs though and hopefully I can share with you some of the problems and hair raising effects it has upon you. Not going to lie, going to dive right in and give you some of the bad and some of the good mixed, cause really it was a mixed feelings experience.
When I received my Developers kit my first thoughts were, if it would be a plug and play system. Which is something they did put in place so no need to worry about getting drivers or anything for it. Just plug all the necessary cables in and vuala it works...
Well not exactly the DK1 only operates at 720p which means you have to change quite a few things in order to get it to work, so if you're not computer savvy and I really mean computer savvy you're going to be glued to Google for a bit to get everything setup in the correct order.
The sad part is you have to setup everything in the correct order before even getting close to playing a game or testing it out on something. Video Game wise it's a hassle even before you get started to try to get the game to work with the headset, let me be honest there aren't a whole lot of games that support the Oculus in general at the moment. Even with the DK2 that you can order from Oculus you are still limited to what you can test it on.
So video Game wise half life 2 and setting it up through Steam works pretty well and is quite easy to setup too. However for the rest, it's dwell in Google for a few hours and sift through some game code before you even get somewhere, trust me I had my fellow colleague try and get his DK1 setup on Doom and well he managed it but it didn't play out so well as Half life 2 did. Yes there are demo's that support the Oculus but don't always offer the same experience half life 2 does.
That being said!
Do not buy any of the Oculus rift Developer kits unless you have a mindset for video game coding and actually developing games for it, as well as being very computer literate. Wait until they release the consumer version cause hopefully by then you don't need to buy 3rd party software in order to convert your games to support the headset. Yes there is 3rd party software out there already that say their software converts your games to be fully supported by the Kits, there are no demos of the software you have to buy it first, which kinda sucks I know!
So if that wasn't the biggest problem here is one that does make you sick to your stomach for a few days. Motion sickness and the bad case of it. Even though they do say the new DK2 has a larger resolution and better frame rate so that you don't notice (screen flash,tearing,pixels) you're still kinda confusing your mind. You see the real problem is that when you have the headset on and your headset/earphones your mind is visually seeing and hearing the surroundings however what your body is not doing is in actual fact not moving.
End result being you get sick and not just sick really bad like car sickness. Maybe you can stick through it but only for so long and it does stick to you for a bit. It's almost like taking a baseball bat to the gut.
Anyways, it's really a cool piece of tech to have especially with some awesome titles such as Star Citizen and Elite Dangerous offering full support to the Oculus kits. (Gonna be so sweet seeing someone live stream and blow chunks at their keyboard)
OK so what tech doesn't have its draw backs and luckily some of these are pretty easy to fix, all they need to really do is think a bit outside of the box. I'd recommend a person to get the retail version or what Oculus are calling the consumer version of their kits. Just remember your going to pay quite a bit of $$$ to get it. Still funny to see grandparents and moms and dads trying it out.
Maybe one day we can have something like this for the Oculus: